#pragma once
#include "TwHeadFile.h"

class TwTexture;
class TwTextureMgr _BaseClass_(TwRefRoot)
{
public:
	TwTextureMgr(void){};
	~TwTextureMgr(void){};
	virtual TwTexture*				 CreateTexture(const char* pkPath)	= 0;
	virtual TwTexture*				 FindTeture(const char* pkPath)		= 0;
	virtual const TwTexture*		 GetTexByID(const UINT32 uID)const	= 0;
};
